A Podcast for Tabletop RPG Dungeon Masters and Players.

Ep101: Illness and Disease – Part 1

Not only does adding illness and disease to you game provide additional flavor, it can provide a challenge by temporarily impacting the abilities of characters, especially higher level ones.  In the first part of this episode on Illness and Disease, John and Danielle talk about how to justify disease in a world with magic, the…
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Ep100: Behind the Scenes

It’s episode 100!!!  Join John and Danielle as they take a look behind the scenes of the first 100 episodes of the show.  You can find out how the show actually got started, how Danielle was selected to be co-host and you can even get a look into the gear that’s used to record the…
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Ep99: Handling Missing Players

Throughout the course of your game you will have players that will occasionally not show up from time to time.  Preparing for handling those missing players and how the character, story, and treasure experience changes as a result are really important to define before this happens so players and DM are all on the same…
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Ep98: Creating Exciting Chase Scenes

Chases!  Whether the party is trying to get away from the town guard or trying to prevent an enemy from escaping they can add a sense of excitement to the game.  But how do you make a chase more exciting for everyone at the table?  In this episode of becomingDM John and Danielle talk about…
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Ep97: Adding Inspiration to Your Game

Do you find yourself wanting to encourage certain behaviors in players?  Whether it’s roleplaying, heroics, or something different adding the Inspiration optional rule to your game may be just what you’re looking for.  Join us as John and Danielle talk through on the episode requested by listener Ryan Ross!  We talk about some of the…
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Ep96: Running Games for Large Groups (Part 2)

Part 2 is here!  If you were waiting for the second half of our episode on running games for large groups, this is it!  Join Danielle, John, and Robert as they continue the discussion and touch on skill checks, combat, and more for large parties at the table.  Also learn why Danielle is a monster…
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Ep95: Running Games for Large Groups (Part 1)

Our episode about running games for large groups was so large we had to split it into two parts!  In the first part of this discussion, Robert Spann joins John and Danielle to talk about whether you really need to have such a large group and some tips and tricks to keep players engaged if…
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Ep94: Running Heists

Heists can be a great way to add a sense of intrigue.  But how do you add them to your game in a meaningful way?  And how do you do so without it ending up being “the rogue show”.  John and Danielle talk about working backwards from the objective to plan out a heist adventure…
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Ep93: Helping New Players Choose a Class

Join us as John and Danielle discuss this topic that was suggested by listener Robert Spann! If you’re getting new players to your table, they probably don’t know or understand the differences between the various classes that they can choose from.  In this episode, we discuss different strategies and techniques to help players settle on…
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Ep92: Ending the Game

At some point you may need to end your campaign.  Maybe you’ve come to the logical conclusion of the story for these characters, maybe people are needing to move away.  Whatever the reason, how you end your game can have a big impact on how people look back on the game and you as a…
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