Whether it’s the stories they tell or the worlds that their players exist in, many DMs often decide it’s time to build their own adventure. But the question is, where do you start? In this episode of becomingDM we will talk about the things to do before you get started building your own campaign.
John and Felicia discuss what the scope of your planning should be and a little bit about how to avoid overbuilding. Additionally, we talk about session 0 and how leveraging input from your players can not only make your job easier, but also create a world that everyone is sure to have fun with. And finally we will discuss one or two items that John and Felicia consider incredibly important to have before beginning on your journey to build out this world.
This is the first of a multi-episode series to discuss building your own campaigns. In addition to this episode, the topics that we will cover in the coming weeks are: Build Your Own Settings, Build Your Own Stories, and Build Your Own Nemesis/Factions. We hope to see you back in the coming weeks as we explore this topic!
If you have questions about this episode or suggestions for future episode, we would love you hear from you! You can reach out to us by clicking contact above!