A Podcast for Tabletop RPG Dungeon Masters and Players.

Ep78: Running Games With a Co-DM

Running games with another DM can be a fun and exciting way to split up some of the work of a tabletop RPG.  But how do you make sure that both you and your co-DM are on the same page? Or that you have an acceptable division of the work? In this episode of becomingDM…
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Ep77: Moving From Player to DM

Have you been a player for awhile and decided that you wanted to give it a shot and move to being a DM?  Whether it’s looking for things that you didn’t think about in the “job” of being a DM or just wanting some guidance on where to start, this episode is for you! Join…
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Ep76: Making Combat Interesting

After the thirtieth miss rolled by both you and the players you decide to end combat for the night because it just keeps dragging on.  It doesn’t have to be this way!  In this episode of becomingDM, John and Danielle explore strategies to make combat more interesting.  Whether it’s adding to your descriptions, thinking tactically…
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Ep75: Running Evil Campaigns Part 2

Haven’t gotten enough evil yet? That’s ok, we’re not done!  In part 2 of our discussion about running evil campaigns, Daniell and John continue talking about factions in evil games and about how to make sure that things are staying fun.  Join us for the conclusion of our discussion on running evil campaigns! We want…
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Ep74: Running Evil Campaigns Part 1

Sometimes your players are tired of being the good guys.  Sometimes they just want to create a little mayhem and ignore the plight of the villagers.  Sometimes they event want to BE the plight of the villagers!  In this episode of becomingDM we’re going to be talking about Running Evil Campaigns and the things that…
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Ep73: AI Tools for DMs

Whether it’s helping to create a stat block for an NPC you hadn’t anticipated being part of your campaign or generating a list of items that the party found in a Goblin’s pockest, AI tools allow DMs to add things to their game that would normally require a large amount of effort.  In this episode,…
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Ep72: Make Exposition Fun

There’s so much information to share with players about your world, especially with a new campaign.  It may be tempting to just give players a massive document to get them up to speed, but don’t do it!  It’s just as important how you deliver your exposition as it is what is in it.  In this…
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Ep71: Building the Table

There’s a lot of different ways that you can increase and add to immersion in your table.  In past episodes, we have made reference to a table that John built with a TV in the middle.  In this episode, Danielle takes on the MC role and interviews John about questions she’s always wanted answered when…
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Ep70: Running Resource Restricted Games

Whether it’s time, money, food and water, or other resources, running a resource restricted game can add a new dimension at your table.  In addition to making player choices matter, restricting resources can cause combat to be more challenging.  Join John and Danielle to hear about the ways you can add restrictions into your game! …
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Ep69: Encouraging Player Collaboration

When players don’t get along, it can make your session take forever to get anywhere.  Whether it’s simply buying in that everyone is on the same team or having a decision mechanism when players don’t agree on something, encouraging player collaboration is critical.  In this episode, John and Danielle talk about the tips and techniques…
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