A Podcast for Tabletop RPG Dungeon Masters and Players.

Ep55: More Travel

In this episode of becomingDM, we’re talking more about Travel.  You may recall that in episode 19 we talked about how to make travel more interesting.  In this episode, the first of a two part episode, we talk about the nuts and bolts of travel and how it can work in your game.  Whether you’re…
Read more

Ep54: Dealing With: Clerics

In our latest episode of our occasional series, “Dealing With”, we’re digging into what makes Clerics tick!  If you’re looking for better ways to challenge your cleric players, or simply want to make them more tightly integrated with your story, then join us!  John and Danielle discuss it all as well as their individual experience…
Read more

Ep53: Running a Session Zero

If you’re wanting to understand what a new group of players hopes to get out of the game.  Or maybe you’ve never played with someone before and need to know if there are topics that they won’t play in a game with.  Possibly you just want to set the scene before you start playing so…
Read more

Ep52: Challenge Your Players With Conditions

Finding yourself not to do when a creature provides an effect of petrified?  Or maybe you’re just looking for a way to put a different twist on combat by introducing blindness.  Whatever the reason, conditions can be a good way to challenge your players, whether in combat or out.  In this episode, John and Danielle…
Read more

Ep51: My Favorite Monster 4

It’s time for another episode of My Favorite Monster!  In the fourth episode of this series, we are talking about Dinosaurs and Cockatrices.  Join us and John and Danielle talk about some of the specifics of these monsters and how you might use them in your game. We always want to hear feedback!  If you…
Read more

Ep50: Games With Familiars, Animal Companions, and Pets

Whether it is a character feature that grants players the ability to have a familiar or an animal companion or you have players that just want to befriend every potential pet they encounter, the game you run can change significantly with these additions.  In this episode of becomingDM, John and Danielle talk about how to…
Read more

Ep49: Running Games With Little or No Prep – Part 2

In the second part of our two part series, John and Danielle continue their discussion on running games with little or no prep.  In this part, they cover how to get out of trouble you may have created (overpowered magic items, unintended plot lines) as well as some additional improv tips.  Join use for more!…
Read more

Ep48: Running Games With Little or No Prep – Part 1

Sometimes you don’t have time to put together a plan for your next session.  Life gets in the way, or maybe you even got writers block.  Whatever the reason, if you’re a DM, at some point you will find yourself needing to run a session with little or no prep.  In this episode, John and…
Read more

Ep47: Adding Downtime to Your Games

Let’s face it, your adventurers can’t go from quest to quest indefinitely.  Eventually they are going to find a town where they need to take a little break, recover, maybe even do some research or build their own business.  Adding downtime to your games is an important piece of making your world feel like a…
Read more

Ep46: Planning and Running One Shots

One shot adventures can be a great way to break up a campaign if you need some time off from the main story line.  They can also be a good way to introduce players that haven’t played together before or just try out a new type of adventure with your group.  But how do you…
Read more